Common Roleplay MisstepsNow that we all have a firm grasp on what roleplaying is we can get into what we do and don’t want to do while roleplaying. Some of the most common problems that we run into while roleplaying are listed below and don’t worry if you don’t know what some of them mean, I’ll explain them in detail later on.
*Ignorance
*Clairvoyance
*God-Moding
*Mary Sue/Larry Stu
*Drama Queen/Drama King
IgnoranceWhen I say Ignorance, I am not talking about your character’s personal ignorance or naivety, but your own. When entering a thread, you should make sure to read the previous page of posts as well as the first page of posting. This is especially true in longer threads. If within the first two posts, Jimmy and Sally enter and that’s all you read, you’re probably going to address Jimmy and Sally when you then post. Too bad they left ten posts later and are no longer there. This is fixed by making sure that you read the most recent five to seven posts, in a longer thread or maybe even the whole roleplay up to date if the thread is still shorter. You do, however, also want to read the first post or two as well because they provide valuable information on what’s going on in the thread, such as weather, where you are, etc. So to avoid ignorance, or a lack of knowledge, make sure that you have properly read the first posts as well as the most recent. This will help in roleplaying and also help prevent you from looking somewhat, if not very, foolish.
ClairvoyanceOn the flip side of Ignorance is Clairvoyance, which is knowing too much, or more then you should. None of us are allowed to be psychic and because of this, none of us should be able to read minds or just ‘know’ things that we aren’t supposed to. An example of clairvoyance:
QUOTE
Paula approaches the Great Hall, but pauses outside the door, unable to be seen by anyone at the Gryffindor table. In her hand is clutched a note from her mother saying that her rabbit, Flopsy, has just died. This was her favorite rabbit and she is deeply saddened by it, but does not allow her sadness to show on her face. Instead she puts on a broad smile and skips happily across the hall and plops down next to her friend.
~~
Mark looked up as his friend Paula sat down next to him and instantly knew that something was wrong. “Are you okay Paula?” he asked, he voice worried. “I’m really sorry about your pet.”
In case you did not figure it out, Mark was the one being Clairvoyant, not Paula. In her post, Paula specifically stated that she did not allow the sadness to show on her face and that she instead had a broad smile and was happily skipping across the hall. Mark should not have known that anything was wrong and further more, how could he have known about her pet rabbit when she never said anything was wrong with it? So to retouch, Clairvoyance is knowing something about someone else that you should have no knowledge of.
God-ModingGod-moding can be broken up into two categories, Personal and General god-moding, but in both cases, god-moding is the controlling of someone else that is not your character.
Personal God-ModingPersonal god-moding is the controlling of another person’s character specifically. Personal god-moding is saying that you threw a punch at someone and hit them square in the jaw, knocking them out. You should instead have given them the ability to dodge or counter the attack. The same goes for duels, pranks, thrown objects. There are some points where this particular rule can be stretched. If you are rounding a corner at a run and suddenly collide with someone, you can say who you collided with, but don’t say what happened to them. Whether they fell and scattered their textbooks all over is their choice, just make sure that you deal with yourself. You also want to make sure that you always let a person speak for and act for themselves. The person controlling the other character knows very well how to make their own choices.
General God-ModingGeneral god-moding is very much like personal god-moding, except that it is the controlling or a general group of people, not a specific one or two people. An example since that definition isn’t really clear:
QUOTE
Peter walked into the crowded Great Hall and everything fell silent for a moment as everyone turned to look at him. From his left, he could hear jibes and insults rising from the Slytherin table.
It is not Peter’s choice as to what the rest of the Great Hall does and says and he was general god-moding by controlling what everyone else did upon his appearance. Let everyone else make their own choices on what to do.
Mary Sue/Larry StuA Marry Sue/Larry Stu is a character who is absolutely perfect. They are gorgeous, loved by everyone, have no faults, and are amazing at everything they try. So, basically, they are boring, one-dimensional character with no thought put into them. They are also extremely annoying to roleplay with. I’m not saying that your character cannot be pretty, or smart, or really good a one particular field, but let’s make sure that we keep this realistic. No one is perfect and everyone has faults. A good roleplayer makes sure that their character has a good balance of strengths and weaknesses. It makes them a lot more fun to roleplay with. It also gives you the opportunity to have more fun with your character because if you can always do everything right the first time you try it, your character’s going to be getting boring really fast.
Drama Queen/Drama KingThe Drama Royalty often times run hand in hand with Mary Sue/Larry Stu characters. Basically, everything always happens to a Drama Queen/King. Their parents are usually dead or dying, that or their parents are completely evil to them. If they do not live with their parents, they then live in an orphanage or with cruel relatives. They are also constantly having bad things happen to them and are generally seen crying a lot, and a warning, Drama Queens and Kings rarely want to be comforted or offered advice on how to fix their problems because that could remove them from the center of attention.